Unit 73: Sound for Computer Games
Psychology of sound 1.The Witcher 3 whenever the main character is getting attacker by something battle music plays which informs the player of the danger even if the player doesn’t see it. Speech in this game is used in dialogue and at random times when the player approaches the NPC 2. Monster hunter freedom unite is this game when ever the player completes an objective the end of level music plays which informs the user that the level is about to end. also this gives the player a seance of accomplishment because the player knows that they have completed the level. this music plays every time after completing the level and this would allow the player to adapt and remember the music. 3. Super Mario Bros in this game when Mario becomes invincible specific music plays to indicate that the player in invincible. at this time when the music plays since its iconic the player knows what he/she can do and what cant he/she do e.g. run off the stage. Understanding Sound design theo...