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Portfolio

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My Portfolio: Sprites for Bob's adventure: Code for Bob's adventure: Game story writing: Development log: purpose components: the purpose of the story is to show that if at least you have an inspiration then your artwork no matter how badly drawn can become something amazing and this show people that the can create amazing art even though if they think they can’t.plot devices the plot device in this story is the fact that B08 finds out that the future is in ruins because of the doodles destroying every piece of artwork that is not a doodle. This drives the plot forward because now the main character has to complete a sub goal to achieve the main goal of becoming the world’s best artist. The sub goal of B08 is to defeat the doodles and restore the worlds creativity back to what it used to be allowing him to understand how the artists created emotions in people with their work. character types the protagonist of the game is called B...

Unit 73: Sound for Computer Games

Psychology of sound 1.The Witcher 3 whenever the main character is getting attacker by something battle music plays which informs the player of the danger even if the player doesn’t see it. Speech in this game is used in dialogue and at random times when the player approaches the NPC 2. Monster hunter freedom unite is this game when ever the player completes an objective the end of level music plays which informs the user that the level is about to end. also this gives the player a seance of accomplishment because the player knows that they have completed the level. this music plays every time after completing the level and this would allow the player to adapt and remember the music. 3. Super Mario Bros in this game when Mario becomes invincible specific music plays to indicate that the player in invincible. at this time when the music plays since its iconic the player knows what he/she can do and what cant he/she do e.g. run off the stage. Understanding Sound design theo...
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legal & ethical considerations

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copyright law  "Copyright is legal right that protects the use of your work once your idea has been physically expressed. The current copyright legislation in the UK is the Copyright, Designs and Patents Act 1988" reference  http://www.bbc.co.uk/schools/gcsebitesize/ict/legal/2copyrightrev1.shtml  " Copyright law lays out a framework of rules around how that work can be used. It sets out the rights of the owner, as well as the responsibilities of other people who want to use the work. You can do many things with your copyright work including for example copy, change or sell it, share it online or rent it to someone as well as prevent other people from doing those things." - reference  http://www.bbc.co.uk/copyrightaware/what-is pricture reference- https://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Copyright.svg/170px-Copyright.svg.png intellectual property "Intellectual property (IP) refers to creations of the mind, such as inventions; lit...

PIskel

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 This is my sprite idea made in piskel.

L3 Games Design | Year 1 P2 Generating Concept art Ideas for Computer Games | jakub flis

Computer Game Graphics •Print media graphics, such as game poster, game packaging •In-game graphics (head-up display graphics, sprite graphics, background graphics, image textures) •Concept art graphics this work has been already done please refer to this link - https://kubagamesdesign.blogspot.co.uk/2017/10/btec-level-3-gmaes-design-unit-78.html Graphic Specification •Client needs This is what the client wants from or in the game but it doesn't have to be the final game. for example the client would might ask for the game to be a 2D plat former with mathematical problems implemented in it this is normally presented to the artists as a brief which can be very detailed or only give basic information about genre or theme. •Audience In this case the audience would be a target for the developers/artists they would try to satisfy their needs and wants to make the perfect game for that target audience. For example your game might aim for a younger audience to g...

BTEC Level 3 Games Design | Unit 78: Digital Graphics for Computer Games | Understand Theory & Application used within Computer Game Graphics | Jakub Flis

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BTEC Level 3 Games Design Unit 78: Digital Graphics for Computer Games Understand Theory & Application used within Computer Game Graphics Jakub Flis Introduction: In this assessment I will be comparing differences between video games digital graphics. I will be taking about the different artistic styles of the games eg with the game was make with a pixel art style or a photorealistic style. The first two games I’m going to compare are Cuphead(hand-drawn) and The witcher 3: Wild Hunt. Artistic style: Out of every game out there for sure Cuphead has one of the most unicue artstyle for a game. every asset, every animation was hand drawnd making the game look like an 1930's cartoon.   http://gameranx.com/wp-content/uploads/2016/03/Cuphead-4K-Wallpaper.jpg This games art work uses thick lines and simple colour to make the game look and feel like an 1930s cartoon.   http://www.keyframeonline.com/piq/animprofile/1538_a.jpg Also the game Cuphea...