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Showing posts from October, 2017

PIskel

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 This is my sprite idea made in piskel.

L3 Games Design | Year 1 P2 Generating Concept art Ideas for Computer Games | jakub flis

Computer Game Graphics •Print media graphics, such as game poster, game packaging •In-game graphics (head-up display graphics, sprite graphics, background graphics, image textures) •Concept art graphics this work has been already done please refer to this link - https://kubagamesdesign.blogspot.co.uk/2017/10/btec-level-3-gmaes-design-unit-78.html Graphic Specification •Client needs This is what the client wants from or in the game but it doesn't have to be the final game. for example the client would might ask for the game to be a 2D plat former with mathematical problems implemented in it this is normally presented to the artists as a brief which can be very detailed or only give basic information about genre or theme. •Audience In this case the audience would be a target for the developers/artists they would try to satisfy their needs and wants to make the perfect game for that target audience. For example your game might aim for a younger audience to g...

BTEC Level 3 Games Design | Unit 78: Digital Graphics for Computer Games | Understand Theory & Application used within Computer Game Graphics | Jakub Flis

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BTEC Level 3 Games Design Unit 78: Digital Graphics for Computer Games Understand Theory & Application used within Computer Game Graphics Jakub Flis Introduction: In this assessment I will be comparing differences between video games digital graphics. I will be taking about the different artistic styles of the games eg with the game was make with a pixel art style or a photorealistic style. The first two games I’m going to compare are Cuphead(hand-drawn) and The witcher 3: Wild Hunt. Artistic style: Out of every game out there for sure Cuphead has one of the most unicue artstyle for a game. every asset, every animation was hand drawnd making the game look like an 1930's cartoon.   http://gameranx.com/wp-content/uploads/2016/03/Cuphead-4K-Wallpaper.jpg This games art work uses thick lines and simple colour to make the game look and feel like an 1930s cartoon.   http://www.keyframeonline.com/piq/animprofile/1538_a.jpg Also the game Cuphea...

BTEC Level 3 Games Design | Unit 77: Designing Test for Computer Games | Game Defect Types – What You Need to know | Jakub Flis

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BTEC Level 3 Games Design   Unit 77: Designing Test for Computer Games  Game Defect Types   Jakub Flis Operating Regions : Whats operating regions? Operating regions consists of 4 stages of testing of the game in development these stages are Pre-game, Game start, In game and post game.Also operating regions includes the testing of hardware and software.  Game operation - Game operation is how and where you would test a game to assure the game is complete and ready for the player. Game operations ties into operating regions in a seance that it can be identified as the 4 testing stages  Pre-game, Game start, In game and post game. Pre-game -  Pre game in operating regions is where the developer or testers try to find any bug in specific parts of the game for example in pre game the developer or testers would look and options for example they might change the resolution and the restart the game and try and see if the game lunches wit...

Btec Level 3 games design | unit 78: Digital Graphics for Computer Games | Research | Jakub Flis

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File Extentions: PNG: A file with the PNG  file extension  is a Portable Network Graphics file. The format uses lossless compression and is generally considered the replacement to the  GIF  image format. Reference -  https://www.lifewire.com/png-file-2622803  DOC: DOC  is a document file format used by Microsoft Word, also used with most word processing software, including OpenOffice. DOC stands for DOCument file. A DOC file can contain formatted text, images, tables, graphs, charts, page formatting, and print settings. Reference - http://whatis.techtarget.com/fileformat/DOC-Microsoft-Word-document Compression: Data compression is a reduction in the number of bits needed to represent data. Compressing data can save storage capacity, speed up file transfer, and decrease costs for storage hardware and network bandwidth. Reference - http://searchstorage.techtarget.com/definition/compression Image capture: You can...

Btec: level 3 games design | Unit 78: Digital Graphics in Computer Games | File formats | Jakub flis

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Raster Image: Raster graphics are digital images created or captured (for example, by scanning in a photo) as a set of samples of a given space. A  raster  is a grid of  x and y coordinates  on a display space. Reference - http://whatis.techtarget.com/definition/raster-graphics  BMP: An BMP image is also known as a bitmap image flie(Device independent bitmap file format) also BPM is an uncompressed file meaning than it would have a better image quality and the BMP file format is universal. Reference - https://www.youtube.com/watch?v=7n8ZY5l5iTk GIF: GIF sands for graphics interchange format and its a format that uses lossless compression also GIF or GIF's can be images that are animated. "A GIF (with the file extension, .gif) is basically an image file format that is animated by combining several other images or frames into a single file." Reference -  https://smallbiztrends.com/2016/03/what-is-a-gif.html TIFF " TIFF  ( Tag Imag...

Btec Level 3 games design | unit 78: Digital Graphics for Computer Games | Pixel and digital graphics | Jakub Flis

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Pixel: What is a pixel? “The pixel (a word invented from "picture element") is the basic unit of programmable color on a computer display or in a computer image. Think of it as a logical - rather than a physical - unit. The physical size of a pixel depends on how you've set the  resolution for the display screen. ” Reference - http://whatis.techtarget.com/definition/pixel Picture resolution: What is picture resolution? Picture resolution is the amount of pixels on the screen that represent an image you see. eg(1920x1080) "Resolution refers to the number of pixels in an image. Resolution is sometimes identified by the width and height of the image as well as the total number of pixels in the image. For example, an image that is 2048 pixels wide and 1536 pixels high (2048X1536) contains (multiply) 3,145,728 pixels (or 3.1 Megapixels).  You could call it a 2048X1536 or a 3.1 Megapixel image." Reference -  http://www.microscope-microscope.org/...